I was facing the same issue when using GetExternalStoragePublicDirectory and creating files under /Storage/emulated/0/Documents. Folder creation is successful, but when creating a new file, getting IOException saying that could not create file and File already exists.
BD Magazine Issue 2.rar
I see the issue is there even when using the -samples/tree/master/LocalFiles repo also. It worked only for the very first time. Once the txt file is created, delete the file by going to Files app on Android phone, and try the app again. You will get the same exception.
It was first announced during the Love Live! Fest on January 19, 2020. On May 15, 2020, the staff revealed the group's first images and character names.[2] Teaser images and character introductions were later revealed in the Love Live! Days magazine in Volume 7. The project officially began on December 15, 2020 with the release of the voice actress lineup. In February 2021, it was announced that an animated series would air exclusively on NHK-E in July 2021. It aired from July 11, 2021 to October 17, 2021. In March 2022, during Liella!'s 2nd Live, it was announced that a second season would air exclusively on NHK-E in July 2022. It began airing on July 17, 2022. In April 2022, four new characters were added to the project and are featured in season 2 of the anime. Their character designs were also revealed.
Also notice that -app-vshost.exe runs in the background even when not debugging. Which is what makes it successfully build and run every time I guess. It wasn't running before. And I also tried cleaning out the debug and release folders and changing the target type constantly and nothing worked except as described above. My solution before was to just wait 5 minutes between builds, which got super annoying and time-consuming to get anything done. I haven't seen any change in behavior where it mattered what tabs where open or XNA vs windows form or designers being opened. This issue occurred in 32-bit or 64-bit builds and didn't matter if I killed an app with ALT-F4 or killing it with task manager, which would, in theory, not allow the app to close or release resources. At first I thought it was a garbage collection issue.
I had the same issue on my Xamarin application in visual studio and it was resolved by unplugging my test mobile device. The application was closed and the debugger was stopped but the error was still happening when trying to build or rebuild the solution. It only stopped after i unplugged the device because i had to receive a call.
Just to throw in my 2 cents. My issue was solved by opening Task Manager and killing the application. It was running in the background without any indication that it was running at all (no item in the task bar, no ui, nothing), but I am not sure why this happened. Obviously the debugger was not running and I only had a single instance of VS opened at the time. It amazes me that this is still happening in this VS 2017.
I had the same issue and could not rectify by using any of the methods mentioned in previous answers. I resolved the issue by killing all instances of "SSIS Debug Hist (32 bit)" in task manager and now working as normal.
I recently ran into the issue when deploying to Service Fabric. The error is implying a 'file' is in use, however, I found that the port was being used by another IDE. By stopping a running service which was already hosting on the port, I was able to stop this exception from occurring.
The British Army also helped found 'Der Spiegel' magazine. The latter was co-founded in Hanover by Major John Chaloner who was assigned to the Public Relations and Information Services Control, a unit rebuilding the German media industry under the supervision of the Foreign and Commonwealth Office. He worked with recently released German prisoner of war Rudolf Augstein.
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READ THE MANUAL INCLUDED IN THE DOWNLOAD FILE.CHANGELOGS:May 16 2019 Release Candidate 11- Fixed a few more bugs.- Further improved the gore system.- All PSX Maps fully working.- Flamecannon and Flamethrower now moved to Slot 9 as it was supposed to be.- All armor types now saves 50%, to match classic Doom's Blue Armor, and solve issues with vehicles and the IDFA cheat.- Revolver now allows to change ammo for rifle bullets as alt-fire.
December 16 Changelog:- Archvile's attacks will now thrust the player upwards just like in Vanilla Doom.- Increased the fire rate of the Shotgun and the Super Shotgun.- Decreased minigun spread and wind up time, increased recoil.- New fire sound for the minigun.- Fixed a bug that caused infinite heads of a Hell Knight to explode, causing a lot of lag.- Assault Shotgun's reload can be stopped to switch to another weapon.- Removed a screen effect when taking damage from explosives that caused the game to desync online.- Rifle magazines gives 30 ammo instead of 10.- Fixed a bug that caused enemies to scream infinitely when killed outside the player's view.- Increased damage caused by hook and uppercuts while on Berserk mode.- Flying monsters (cacodemon, pain elemental, lost soul) now takes 3x bonus damage from shrapnel, making frags and the grenade launcher much more effective against them.- Restored over the top death animation for zombies and imps when killing them with shotguns at point blank range.- Now after the eye removal fatality on Cacodemons, the player is able to throw the cacodemon's eye (knocks down small enemies). 2ff7e9595c
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